Unfortunately YouTube has really lowered the quality of the video when it was uploaded but it should still give a rough idea about Decade.
The video shows a simple terrain with random trees and my CPU water with vertex projected reflections.
Other features that I am still working on are
GPU Water
Shadow Maps, Parallel Split Shadow Maps, Shadow Volumes
Atmopheric Scattering
Priority Rendering Queue
Octree
Scriptable Particle System
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