My full blown water will be rendered using Bump Maps and Stencil Reflections, which not all Graphics Cards support therefore I have first implemented a simple alpha blended tessellating mesh with a sphere mapped texture. Results are not very realistic however give the impression of water with semi-realistic movement.
In Wire frame one can see the mesh clearly. As the water mesh is constantly moving and is alpha blended it does not have to be as high a resolution as the terrain. The terrain is the images shown is 512x512 whereas the water mesh is only 60x60.
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