Today, for a change (which they say is as good as a break) I decided to implement reflections. A second render pass was needed. 1 to draw a clipped upside down scene which is used for the reflection and then the normal scene.
Unfortunately these images as usual do not do Decade justice. The water looks like a sheet of glass, however in Real Time with the water moving and light reflecting realism is better. I think I will finish software water soon and then add DUDV maps for hardware rendered water.
No comments:
Post a Comment