Wednesday, September 19, 2007

CPU Water

As all can see its been a while since I updated the blog so yesterday I recorded a small video of decade. You can now see the engine in motion rather than just static screenshots.

Unfortunately YouTube has really lowered the quality of the video when it was uploaded but it should still give a rough idea about Decade.

The video shows a simple terrain with random trees and my CPU water with vertex projected reflections.



Other features that I am still working on are

GPU Water
Shadow Maps, Parallel Split Shadow Maps, Shadow Volumes
Atmopheric Scattering
Priority Rendering Queue
Octree
Scriptable Particle System

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