Monday, April 16, 2007

Vertex Buffer Objects and still no JOY

Yesterday I implemented Vertex Buffer Objects (VBO's) into Decade Engine. Although I am still very happy with the code and the future portability to DX, I am again disappointed with the performance results. There is limited increase in frame rate compared to software rendering and no increase compared to Vertex Arrays.

For those interested in a more in depth description as well as any possible fixes, you can check out here.

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